Herein lies Córilìce

The stories, the people, the history, the wonder

Friday, May 14, 2010

News & Updates #36

Alright then. We had our fourth session last night and nearly hit combat, after meeting someone known as Míyà. She lead the Southern Uprising and made the move to strike against the Marquis. However, if you remember correctly, she wasn't who we originally spoke to about helping out the resistance...

There wasn't much new information given out, but a new item was discovered and it has been detailed:

The People
The Impyrà

And the New Page:
The Emblem Rods

And so there is plenty to look over and be satisfied with.

Enjoy deciphering!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

Tuesday, March 30, 2010

News & Updates #35

Alright then. We had our third session last night, and after meeting a new friend, who has turned out to be more of a drunk than a friend, getting a new dress and talking a lot to some important people, including an Elf of all races, we had a good night, and more information was revealed.

So, you will see that there have been plenty of updates regarding all the new pieces of information we obtained, and a new page detailing the ancient families that we learned about. I have added it all in the following pages:

Calína
The Emblems
The Words

The Politics
The Districts
The People

The Sérèfi
The Runes
The Emblem Runes
The Impyrà

And the New Page:
The Anísíhn

And so there is plenty to look over and be satisfied with.

Enjoy deciphering!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

A Rune for an Emblem

As you might have guessed, the language of Cypher is a whole plethora of characters. These characters are called Runes. What they mean and how they work together will an interesting mystery we watch unfold. This section will be dealing more specifically with the special Runes that you come across in game. In particular, it will focus on the most special of the Runes such as the Emblem Runes.

In fact, the Emblem Rune is just a fancy name for a old weather-worn speckled stone which seems to be part of of something much greater, that has on it, a passage in Cypher as well as the corresponding Emblem as well. When we find them, I will place information regarding them here.

The Emblem Rune of Àlyré:
This Emblem is made of old weather-worn speckled stone and carries both the symbol of Àlyré and an inscription written in Cypher. I wonder what it means?

Tuesday, March 16, 2010

News & Updates #34

Alright then. We had our second session last night, and after finding some armour for our new guard recruit, the night turned out to be an interesting fight followed by some serious information slog. As a result, we met two new people, one who seemed to know us for a while and said we had been on the Island before now. We also learned many new things to help us understand the world we are living in.

So, you will see that there have been plenty of updates regarding all the new pieces of information we obtained, and a new page detailing the new items we were given. I have added it all in the following pages:

The Emblems
The Words

The Shùryàh
The Districts
The People

Ryúqol
Ygéà
Àlyré
Érrànyt

The Sérèf
The Sérèfi
The Language

And the New Page:
The Impyrà

And so there is plenty to look over and be satisfied with.

Enjoy deciphering!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

Monday, March 1, 2010

News & Updates #33

Good news! I have completed all of the Crest pages with all of the Flare information. There is a small part that is still missing in relation to the Sigils for each Crest. This is the Dúà-Lím form of the Sigil. I'll let you ponder what that might mean, but soon enough when we uncover what happened to the Crests, there will be information about that on here as well.

I am starting to create the images for the new campaign, and will hopefully have them up to help with the visual aspect that I can't create with paper and pencil.

Enjoy reading!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

Wednesday, February 24, 2010

News & Updates #32

Ok! We had our first session last night, and I reckon it was pretty awesome. We met a whole plethora of new things when we entered the Southern District of The City of Calínatè. We managed to get ourselves jobs at The Blue Lagoon Tavern, and one us even managed to obtain an audience with the District Head, Marquis Aníl.

We had lost our memories, but were able to work out what was going on, eventually, learning about the Emblems, The Shùryàh, the City Guard and even managed to find a way to seek the Emblems without breaking the law, hopefully.

So, I haven't managed to include the background updates for the Héli campaign yet, and I still have to find some time to complete the Crest pages. But, you will see that there have been plenty of updates regarding all the new and exciting things about the new campaign. I have added all information to all of the following pages (you can find links to them on the right hand side of this page):

The Words

The Shùryàh
The Districts
The People

Ryúqol
Ygéà
Àlyré
Érrànyt

The Sérèf
The Sérèfi
The Language
The Runes

And so there is plenty to look over and be satisfied with.

Enjoy deciphering!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

Monday, February 22, 2010

News & Updates #31

So, some of the pages on the Crests have had their full Flare descriptions updated, but not all. I am still in the motions of preparing the the info I never revealed about the further plot details from the last campaign. But, you will see that there have been plenty of updates regarding little extra bits of information and teasers for the start of our first session tomorrow. Hope you find the new information exciting...

Enjoy reading!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

What in Córilìce Does That Mean?

This page is to serve as a glossary of the terms and unfamiliar words you might come across in Córilìce. Should you wish to find out more about the terms, I will eventually get around to hot-linking each word to the appropriate page.

Activate:
Most of the Flàré have the ability to activate their abilities by some means. They quite literally can turn themselves on and off almost at will.

Àlyré:
This is the name of the Fire Emblem.

Amulet:
This is the name of one of the Impyrà, which is, thus, one of the Sérèfi. They are named as per the gem which relates to each Emblem.

Anísíhn:
This is the name given to one of the four ancient families of Calína.

Bílèfári:
This is the collective word for all the possible drawbacks that exist for a Flàré.

Calína:
This is the most Northern continent of all of the continents on Córilìce.

Charm:
This is the name of one the Sérèfi. They are named as per the gem which relates to each Emblem.

Chamber:
This is the name given to the places that each of the Crests were banished to. Kind of like a dungeon.

Clan:
This refers to a group of people that worship a Crest. Clans existed when the Crests existed (i.e. in the past).

Clèsi:
This is the name of the Ice Crest.

Córilìce:
This is the name of the whole world or globe.

Crest:
This is the name of the semi-gods who have elemental abilities that were extremely powerful. They existed in the past.

Cryst:
This is the name of the continent South-West of Calína and directly North of Nàbra.

Cypher:
This is the name of the language of the Emblems. There are few who know the complete language.

Dàé:
This is the name of the Mind Crest.

Dàkúrùfári:
This is the term used to describe the drawback that is specifically related to the Fifth Flare.

Dàkúrùtài:
This is the name given to the Fifth Flare of the Flàré.

Devout:
This is term used to describe those who worship an Emblem.

District:
This is the name given to the five areas of The City of Calínatè. They are named after the cardinal points.

District Head:
This is the name given to the person of power of each of the Districts in The City of Calínatè.

Dúà-Lím:
This is the name of the second transformation of the Sigil.

Élèm:
This is the name of the God who oversees all that happens on Córilìce. He controls time.

Emblem:
This is the name of the semi-gods who have strong elemental powers. They are forces to be reckoned with.

Emblem Rune:
This is the name of old weather-worn pieces of speckled stone that have inscriptions in them, written solely in Cypher as well as containing the symbol of the Emblem as well.

Érrànyt:
This is the name of the Earth Emblem.

Éru:
This is the name of the Heaven Crest.

Fícia:
This is the name of the continent directly East of Nàbra and North-East of Gáridé.

Flare:
This is the colloquial name given to the abilities that the Flàré could use.

Flàré:
This is the name of a person who is genetically descended from the Crests and could thus use the abilities of the Sigil.

Frònéi:
This is the name of the Fire Crest.

Gàló-Màdj:
This is the name of the shining gem-like stone that gave the Flàré's access to their Fifth Flare.

Gáridè:
This is the name of the Southern-most continent of Córilìce. It is directly South of Prastésòli.

Gé:
This is the name of the Life Crest.

High Devout:
More to come on this

Impyrà:
This is both a plural and singular word which describes a variety of obtainable items which have been marked by the Emblems.

Kàtài:
This is the name given to the Second Flare of the Flàré.

Key:
This is the name of the item that would break the Làrasè of their respective Crest.

Keystone:
This is the name of the mystical double hexagon that show the relationship between all the Crests.

Lànúba:
This is the name of the moon that follows the months.

Lànúke:
This is the name of the moon that follows the seasons. It only existed in the past.

Làrasè:
This is the name given to the seal that held the Crest in their Chambers. They could be broken with the Key(s).

Lòég:
This is the name of the Earth Crest.

Lsòla:
This is the name of the Metal Crest.

Luèfári:
This is the name that describes the drawback that is specifically related to the Fourth Flare.

Luètài:
This is the name given to the Fourth Flare of the Flàré.

Màí-Ló:
This is name of the first transformation of the Sigil.

Nàbra:
This is the name of the continent of Córilìce that is directly West of Fícia and South-West of Prastésòli.

Nàrrice:
This is the name of the Wind Crest.

Òtài:
This is the name given to the natural, subconscious ability of the Flàré. All of the Flares are extensions of this ability.

Píragòlé:
This is the name given to the quest that the Flàré undertook each generation.

Prastésòli:
This is the name of the continent directly South of Calína and directly North of Gáridè.

Ré-var:
This is the name of the ship that the party ended up owning outright in the first campaign.

Rod:
This is the name of one the Sérèfi. They are named as per the gem which relates to each Emblem.

Rune:
This is name of the characters of Cypher.

Rútài:
This is the name given to the Third Flare of the Flàré.

Ryúqol:
This is the name of the Water Emblem.

Séiléhsti:
This is the name of the weapons that could only be wielded by the Flàré. These weapons gave them access to their Fourth Flare.

Sékàrúfári:
This is the name that describes the drawback associated with the first three Flares of the Flàré.

Sérèf:
This is the name of the Champion of the Emblems.

Sérèfi:
This is a word that describes the items of power of the Emblems. Named since they were originally items that belonged to the Sérèf.

Sétài:
This is the name given to the First Flare of the Flàré.

Shùryàh, The:
This is the name given to they who control The City of Calínatè.

Sigil:
This is the name of the pendant that had three pieces to it. Each piece gave the Flàré access to their First, Second and Third Flares.

Star:
This is the name of one the Sérèfi. They are named as per the gem which relates to each Emblem.

Tài-Fári:
This is the name given to the first form of the Sigil.

Talisman:
This is the name of one the Sérèfi. They are named as per the gem which relates to each Emblem.

Téiq:
This is the name of the Death Crest.

Unity, The:
This is the name given to the time when Nàbra was one continent.

Úshk:
This is the name of the Hell Crest.

Véri:
This is the name of the Water Crest.

Vérsi:
This is the name of the seventh continent of Córilìce. It was created at the end of The Unity.

Worshipper:
This is the name given to those who prayed to a Crest.

Ygéà:
This is the name of the Wind Emblem.

Ynèré:
This is the name of the Light Crest.

So, this will be a work in progress, but there are now so many new terms that I have created for the world, I feel it is necessary to have a post that simply details the definitions of all the words that are used in Córilìce, on the different continent and in the past as well. This will hopefully become a comprehensive list of all the terms we have already come across, and those which we discover as the campaigns run.

Imposing Restrictions

As we walked into the Southern District, we were faced with things that we did not understand. One of which was that if we did a whole bunch of weird and wonderful things, we might get killed, as an order of the Shùryàh. So who/what is the Shùryàh?

Well, at the moment we only know that they control The City of Calínatè, and they aren't to be see or heard from by the people who live in Calína. We also know that they have meetings every once in a month or so, and they are heralded by a symbol, known as the Cypher Rune, that can only be read with an item known as a Bàshón. This is a small torch-like device that emits a light that illuminates the message hidden in the Cypher Rune.

The Shùryàh imposes the rules, but it is the City Guard that enforce the rules. As you might have guessed, the City Guard have a few exceptions placed on how they can act such that they can arrest people for doing the wrong thing even when they might also be breaking the law while arresting them. They have also created a serious barrier over the whole of Calína in order to protect the people they are looking after. This barrier not only allows them to monitor the use of magic within the city very effectively, it is also strong enough that it cannot be penetrated by the Emblems at all.

More will appear as we learn it...

Wednesday, February 10, 2010

News & Updates #30

Alright! I have updated all the individual Crest pages with all the known info so far. They still aren't complete as the Flares haven't been completed yet, but this will be done when I have a bit more time.

Still to come is the info I never revealed about the further plot details from the last campaign. So stay tuned!

Enjoy reading!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

Monday, February 8, 2010

News & Updates #29

Ok, so I had a pretty rough weekend, and I had finally managed to complete all the pages that are part of "The Crests, in Detail" section. This obviously means that the information will be transferred over to the individual Crest pages soon. It also means that the only things left to complete from that side of things is the explanation behind the five Flares of each Crest.

So it shouldn't be too long before it's all done, and I can start on revealing the pages that you could have come across had we delved further into the plot of Héli...

Enjoy reading!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

Friday, February 5, 2010

News & Updates #28

Alright, so the last four pages of the section "The Crests, In Detail" have been fully completed now. I have also added a page about the real truth behind the creation of the Crests.

I hope to get a few more done later tonight.

Enjoy reading!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

Thursday, February 4, 2010

News & Updates #27

Well now you can see that there are few new pages popping up. And the big reason is of course, I'm gearing up for the new campaign.

As I've mentioned in the other posts, I will be slowly adding all the missing information relating to the previous campaign, as it is meant to be common knowledge from the point of view of anyone in the present time of Córilìce. I plan to try and fill in the missing details on at least one post per day.

I have finished one of them, but just for fun, I won't tell you which one it was....

Enjoy sleuthing!


I_D
There's hidden meaning in everything...
Never stop trying to understand...

A Split Nation

There was once a time when the great continent of Nàbra, now the only continent on Córilìce that has two islands, was a whole land. This time is known as The Unity, and at this time the land was called Héli. There were special people who were born on Héli that had the ability to accept special responsibilities. These people were to eventually become known as the Flàré, and their journey was what the previous campaign was all about. Once these people had come into existence, it would be possible to free the Crests from their dungeons. These journeys were undertaken by four different generations of the people on Héli, and whether they knew it or not, they would undertake what is now known as the Píragòlé. In each generation, a new discovery would be made by the Flàré of the time as the Crest's power began to be too strong for the Làrasè that held them. Finally, the last generation of the Flàré had all the information they needed, and finally completed the Píragòlé.

However, this wasn't the end of the story. You see, in the history of Nàbra, there was a great battle that was fought between the Flàré, the Crests, and Élèm himself. Yes indeed, there were three parties to this fight, and as you may have guessed, the Flàré had become so overwhelmed with their own powers that they had been able to accrue during the Píragòlé, that they had become corrupted in their own beliefs as well, and decided that they were stronger than the beings that gave them their abilities. As a result, the Crests lashed out at their own Flàré, and it wasn't until the odd combination of the sibling Flàré for Gé and Téiq finally put aside their differences and quelled the uproar did Élèm finally step in and fix the mess he himself had first made.

He made one error. He hadn't accounted for the strength of the combined powers of Gé and Téiq in the form of the two sibling Flàré. And it seemed that in that instant he could have been removed from the equation altogether. Thus, in order to save the world he had created, he had to act drastically. He had to remove the Crests completely. But both Réinyn and Kilèsh had other ideas, and while they had to destroy their own lives in the process, they managed to fuse the Crests together while Élèm tried his best to remove their existence completely. Thus, from the remaining 10 Crests, 5 new beings were brought into existence. However, the surge of power throughout the land was enough to split the land of Héli in two, creating Nàbra as we now know it, as well as the seventh continent, Vérsi.

At the end of all of this, Élèm was severely reduced in his own powers and the Crests that controlled the Lifeforce of the planet were no longer. Many of the followers of both Gé and Téiq were devastated over this, and not much has been heard of them since this time. Life went on, and Élèm had to withdraw once again in order to build up his strength once more.

Wednesday, February 3, 2010

The History of Calína

For a long time, the people of Calína, mostly devout people who each had their own beliefs systems, lived a peaceful existence, tending to the plains, orchards and pastures, farming the lands around them. They lived a relatively profitable lifestyle, since not only did they produce some of the more rarer fruits and spices of Córilìce thus giving them a very profitable trade system with their nearest neighbours, Cryst and Prastésòli, they also had a good working relationship with the other peoples on the land such that they could trade without too much fuss and they all managed to stay afloat.

Occasionally, there was the odd conflict, most times between the devout of Àlyré and Ryúqol, but mainly there wasn't much to be said. During these times, the devout of Érrànyt spent their time tending to the land, while the devout of Ygéà spent their time roaming to find new places to settle and create more pastures. As a result, there were no wars on Calína. However, this all changed when the Shùryàh appeared.

Presumed to have come from an unknown continent far to the south of Calína, or just some pirates of the sea who had no real place that they could call home. The inhabitants of Calína did their best to drive off the invaders, but to their dismay, after a 10-year long campaign, the last dregs of the original owners of the land had to give in so that they could remain alive, and were forced to live under the new system that the Shùryàh imposed on them. This new system was the start of an entire régime whereby they systematically destroyed all the rights of the people, including their own, and created a region where what they said was law. One of the final things they did was create a city on the continent. One entire city. Known only as The City of Calína. The city is made up of 5 main areas, in one of which the Shùryàh resides.

Of all the rules they imposed, and possibly the most important, he disallowed any and all religion or devotion. Now, if you were one of the people who had just been made prisoner in their own land, the one thing you might think you have left, some sole type of sanity you could hold onto, that would be the devotion you would give to one of the higher beings you might worship. Once this is also taken away, you become a no-one, just another mindless slave of the new owners.

But, you might guess that those who are as oppressed as the people of Calína, people would still find ways to worship their gods in their own ways. The devout would spend time together once or twice a month in order to keep their devotion alive, and they would talk of the old times and how prosperous it was, and tell stories of the Sérèf and their known or mythical deeds on the other continents of Córilìce.

Interestingly, no-one has ever met the Shùryàh and they have only really met the five District Heads of the City, each own their respective District within the city.

More to come on this as we learn it.

Tuesday, February 2, 2010

Continental Relations: Calína

In this section, I will end up detailing some of the important ties and ways of interecting with the other continents that is important for the inhabitants of Calína. Of course, all continents are south compared to Calína, so you will probably find that I will start naming them and this will begin to draw a map of the whole world of Córilìce...

The Politics of Calína

So far, we have come to the understanding that the The City of Calínatè has four Districts, and thus four people who seem to be in charge of each District, the District Heads. As a minimum, they seem to be immune from all the rules that are placed upon the people of Calína, and they can make as many as they need to enforce the position of the Shùryàh as leader and ruler of the island.

Marquis Aníl is the first to have been met in person, which is an entirely odd achievement due to the fact that most have not even set eyes on the Marquis, though they know he must live in the Estate that is in the central area of the Southern District.

The City makes sure the rules are obeyed by the people of Calína by employing a large number of guards. The City Guard of the Southern District are very strict and wear light blue sashes so to distinguish them from any members of the guard in the different Districts. they enforce the law in the Southern District, and thus have many exemptions themselves in order for them to enforce said law.

In this section, we will delve deeper into the way the Shùryàh controls the entire City-continent that is Calína.

More will appear as we learn it...

Have I Met You?

Of course, in the wonderful new continent of Calína, there will be many people that we meet, most of course will be humans, as they are the only and therefore the predominant race on the island, but there might be some others of different races. In this section, I will detail the information that is pertinent to each and every one of them.

Ari:
A more straight-down-the-line-type of woman, Ari spends her time talking and plotting against the Marquis. She has fair looks and long blonde hair, making her very sought after. In fact, after meeting and having a very open conversation with the new bouncer of The Blue Lagoon, none other than Baccus, they disappeared quickly, not to be seen again til the morning. She is marked by Ryúqol, wearing the Ryúqoltè just inside her left shoulder, underneath her garments. It looks sort of blue, like a tattoo. She is the leader of the Southern Uprising and feels that the party could be very useful to their endeavours.

Àlayà:
We first met Àlayà when she was being fawned over by two skinny men and the two bouncers of The Dragoon, a Tavern on the eastern side of the Southern District. The most distinctive features about her is the short vest and skirt that she wore as well as the long blond hair that she wears in a high pony-tail, and of course the fact that she's an elf. She was not well-received upon her entry to the island after being ditched by rogue pirate crew, most likely of Calína origin, who decided rather than take her to Prastésòli on the high seas, ended up returning home instead and left her stranded. She is a follower of Ygéà and gave us much helpful information about more of the Sérèfi.

Bóhbérriàt:
One of the most strict members of the guard who is seen to commonly frequent the Southern Plaza. He is the largest human you have ever met, a giant at 8'3''. His whole family, brother, sister, mother and father and since been disposed of as they all broke the law. He has such a fear of breaking the law himself, he forces all others to uphold the law. He knows perhaps too much about the laws to do with fornication, and prefers that his fanciful name be not known to many, thus he calls himself Bóhb. He owns both an apartment in the Southern District, as well as a house with his wife in the Western end of the Southern District. It is not uncommon for guards to have a rest house while they are on duty.

Nàshe:
This lovely man is a devout of Ryúqol and also the owner and barkeep of The Blue Lagoon Tavern in the Southern District. He is of medium build , has brown hair and green eyes. He follows the teaching of Ryúqol very seriously and can be of a lot of help as a result. He has one of the highest rates for his Inn, not to mention the food he serves.

Marquis Aníl:
This man is wears a feather or two in his hat, spends far too much time on how he presents himself, but then spends the rest of his day in his day room, behind his desk. No-one sees him much, so if he ever gets out, he would be considered one of the common folk that is just dressed a little more flamboyantly. He is the District Head of the Southern District of The City of Calínatè. He governs the entirety of the Southern District and what he says goes as he is one step below The Shùryàh. He has a small weakness to the idea that people would kill for him rather than himself, other than that, he is bent on killing anyone who disobeys the law. He is a son of House Drèklóhàn.

Míyà:
Míyà certainly seems to cause more trouble than she's worth. She heads the meetings that are taken place to connect the devout of Ryúqol. She tells the people of the meeting that she is the leader of the Southern Uprising and that she will be the one to lead them to victory over the Marquis. She is most certainly highly skilled with the knife and has been seen to so far pull four knives at one time. It is of interesting note that she doesn't really care for security much and at night, her blue eyes can be seen to be sparkling with an almost flickering-flame deep aqua blue colour that is almost certainly unnatural...

Rihzah:
This huge man has a hearty laugh, and is always good for a drink whenever you need company. He has spent many a year traveling throughout the whole of The City of Calínatè, and knows many of the shorter distance between the different Districts, and many of the underground routes as well. He is much more well-known for his charismatic behaviour as well as his size. He is almost twice a normal man abreast, is 7ft tall with a beard that runs a ring around his head. He is by far the most stand-out member of any crowd. He told the party that he leads the Northern Rebellion, which must mean he has been marked by Àlyré. This was later confirmed to us when he showed us his marking, underneath his left arm, the idea Rune Àlyrété. He seems to know one member of the party well and has a strong loyal connection with them, the same member carrying the Emblem Rune for Àlyré. He is now known to be a descendant of the Anísíhn of Àlyré.

Ríyàh:
This lovely, but slightly quiet scholar is one of the hidden members of the devout of Ryúqol. She is a smaller girl with short, thin red hair to her shoulders and blue eyes. Living under the protection of Nàshe, she spends her time learning the ways of the Ryúqol and teaching them to others. She also researches Cypher and wears the idea Rune, Ryúqoltè, on her forehead. She knows people within the Southern Uprising and can get you access to the meetings that are held fairly frequently. She is also known to be a descendant of the Anísíhn of Ryúqol.

A District Way of Thinking

Calína has five major Districts. Each have their own head, known simply as the District Head, and each District is named for the Cardinal point they are closest to, with the exception of the Central District as, well, it doesn't really point to any of the four Cardinal points.

This section will detail the important information we uncover from each of the Districts we visit in our travels.

The Southern District:
When we arrived in Calína, we entered through the South Gateway and walked right into a plaza of cobbled stone pathways and a fountain in the centre. There were shops lining the walls of this small area, selling things from cloth to spices to food items. In the corner left of the plaza, furthest from the gate, there is a Tavern which goes by the name The Blue Lagoon, and sports a symbol on its front door that is the symbol for Ryúqol. The owner and barkeep of this Tavern is a lovely man by the name of Nàshe. Inside this Tavern, it is allowed by law to worship the Emblem of Ryúqol, but it must be kept to oneself and not shared with the anyone else. There is an Inn next door which is known as The Blue Lagoon Inn, and it also owned by Nàshe. The two are connected internally, so patrons can drink past the curfew and still get to bed without going outside. Underneath the Tavern, through the Cellar, is one of the entries to the underground network of corridors which lick practically the entire Southern District. It also leads to a hidden cave/cage arena where Nàshe has his patrons fight for entertainment.

Through a small passageway, heading closer to the centre of the whole City, there is a gardens with hedges and paved walkways, small fountains and a few trees. Across this expanse is an Estate as large as a Castle, and it is known as the Southern Estate. The place is home to the District Head, otherwise known as Marquis Aníl. The place has been run for centuries by the members of the House of Drèklóhàn. Inside, there is a huge hall with large columns leading to a blue velvet staircase. On the right at the top of the stairs is a door that opens up to a large room filled with light blue silk drapes hanging over the windows and from the ceiling. At the far end of the room is where you can meet with the Marquis should he ever wish to kill you. The room is always filled with guards, lining the room so that the Marquis is always protected.

Further East, one can find two more taverns, one of which is closer to the Armourer and Weapon specialist, called The Dragoon, whose female bartender and owner/proprietor is very annoyed that she isn't the one who has the rights over which Tavern can be used for the worship of Ryúqol.

Truth or Legend?

Rather than tell the History as the fable that was passed on for generation after generation after the Crests first arrived, I will now detail the accurate History of the creation of the Crests.

In a world where there was nothing of importance to begin with, Élèm created the Crests. He thought that by doing so, he would be able to take a load off and have the Crests manage Córilìce in his place. They were each to govern an element of the world that Élèm controlled, they idea was simple enough.

So, he had a look at the people who lived on the world, assigned some of the races to be more suited for the certain Crests and went about choosing his disciples. Yes, that's right, the Crests were originally just normal people much like you or me. He took each one aside and asked whether they would like the opportunity to turn their lives around and use them for a greater cause, the protection of the entire globe. You can imagine that this wasn't really a question for most of them, it was what they had been looking for, their whole life. And thus, they told the story a million times, and trumped it up every time such that it became more of a legend than the truth.

But in terms of the order, both Gé and Téiq, a female and a male, both Halflings who were, at the time, the leaders of the twp largest gathering of Halflings across Héli, were the first to receive their gifts. Gé received the ability to control the Spirit and Téiq received the ability to control that which was dead or dying. They soon learned how to control all of their abilities and in the process became highly powerful beings who were no longer bound by mortal end. They began to roam the country and their followers became worshippers and they were loved.

Soon after, the other Crests appeared, first the tenable ones: Frònéi, a high ranking member his underground Gnome rebellion; Véri, an abnormally named female Orc of the new generation; Ynèré, the strongest male fighter of the largest Dwarf clan at the time; Clèsi, the second in command of the largest Human tribe on the map; Lòég, the female soothsayer at the time for the same clan of Dwarves; and Nàrrice, another oddly named Orc from the other side of the continent. Once they had been given their abilities and abused them, they came to realise that they should possibly stop abusing them in order to keep the balance of the world intact, and thus after this little tumultuous period, the last four inner circle Crests were revealed: Éru, a sweet elven girl who wasn't anybody in particular, but highly focused on understanding life after death; Úshk, one of the most depressed and outwardly sinister, male Human of the land, known for his leadership in more than 6 thievery and spy teams; Dàé, literally the oldest woman elf on the globe at the time; and Lsòla, the most outspoken male member of the Gnomes at the time.

The rest, as they say is history. They eventually became too strong and Élèm locked them away, so they created the items of power and spread them to their worshippers, and those who were their lineal descendants could receive the abilities from the items and were called the Flàré. Finally, after four generations of the Flàré, the evil half-brother, the one known as Kilèsh decided the way to remove the curse of the Crests was to destroy all of the Flàré and other known descendants in order to destroy the blood-line. But these actions created time rifts, only reparable by Élèm himself, which is why so many of the people from the future were forcibly brought back to form an instant group to fight against Kilèsh. Of course, Kilèsh eventually worked out what had happened, especially when he met one of the new Flàré from the future, and realised his mistake. He spent the rest of his time making it difficult for the new group to complete their Píragòlé, but once he couldn't stop it any further, he helped them all rebel against their creators, the Crests and the The Great Divide occurred. Since them, the world has been relatively peaceful...