Herein lies Córilìce

The stories, the people, the history, the wonder

Friday, July 4, 2008

The Crest of Ynèré

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Ynèré is the Crest related to the manipulation of light. Light has an electric quality to it in Córilìce.

Ynèré, who is said to put electrify the world, and who is also said to be the unseen light, has never revealed his true form. Being of the outersphere, he is the manifestation of the lightning. He chooses to favour the dwarves. His colour was chosen as a representation of the colour of lightning. His symbol is said to show two forks of lightning. Those touched by him are said to have charged personalities.

The Flares:
Sétài: Buzz Knife

The user places there two hands outstretched and their palms flat. Two disks of energy that crackles and whirrs are created that appear 1 inch in distance from the open palms. These disks have massive cutting ability, and an be thrown at a ridiculously fast pace, since they are disks of light. Each disk has the ability to deal 1d8 damage and the user can create and throw up to three disks in one attack, for every 5 levels he has grown. The more disks he uses, the less likely he is able to attack with that same force the next round.

Kàtài: Magnet Jump
As the hands control the electronic field, the user pushes them together in order to create a serious pulse. This energy is at least 5-times stronger than pushing to serious electromagnet. With the pulse, the user can do one of two things. The first is to use the power to move a great distance in a short period of time. This ability allows the user to effectively move almost at the speed of light. The second use is on opponents, doing the same thing to them, but this makes them take 2d4 damage.

Rútài: Static Field
The user creates a huge field of electric energy which can inflict damage equal to 3d8 in damage if it touches an enemy. This barrier is erected initially around the Flàré, but can be extended to cover other allies as per the desire of the user. Most attacks have their damage reduced severely, but the user has early onset Bílèfári when using this too much.

Luètài: Spark Shot
Taking the idea further, once the user has the ability to manipulate the static fields of electromagnetic energy, they extend the charge they can create in their hands to a whole spark that covers their hand. From this point, the spark can now be shot out from the hand at whatever the user feels like firing it at. Should it hit something that can take damage, it takes 5d8 damage.

Dàkúrùtài: Voltage
Transforming the previous attack, which was more of a spark of electricity, this attack is a full-blown stream of electricity which stems from the users body and through their arms and into whatever they choose to target it with. When they use this attack, the create a huge discharge and as a result, sparks randomly occur all over the body of the user. These sparks can be up to 100 metres in length and can be seen for tens of kilometres.

The Bílèfári:
Sékàrúfári:
The user starts to feel their palms crackle with an intense pain.
Luèfári: The whole body begins to shake uncontrollably, the crackling feeling now extends to the entire body, as it feels the electricity in the Spark Shot just used is also zapping them.
Dàkúrùfári: The body of the user is forced into uncontrollable writhing. Their muscles are s wound up, they can't move of their own accord, not to mention the brain-numbing electrical surges throughout the body.

The Sigil:
Gàló-Màdj: The Amber Màdj

This Màdj has a bright yellow colour - a colour that can be seen from miles away, even in the darkest of nights. Inside it is many tendrils of light that are revolving around a centre core such that it looks like a ball of twine made of light. If you listen closely, you can hear a faint buzzing sound.

Màí-Ló:
This form of the Sigil looks more like a cog from a machine than anything else. It is completely yellow and has 5 notches in the circle such that it could be a cog. There is still a whole like in the Tài-Fári form, and the symbol of the Crest is embedded in the top like previous as well. The entire thing is a yellow colour and the buzz from the Màdj can still be heard.

Dúà Lím: Coming Soon!

The Auxiliaries:
Activation:

Possibly one of the simplest mechanisms for activating themselves, the user just has to touch their palms together, and it doesn't have to be very long at all.

Appearance:
The palms of the target turn a yellow colour and become rather calloused and hard. In addition, their eyes turn a weirdly bright yellow colour, off-putting to most.

Séiléhsti: Gurádia, the Bolas
Gurádia is also known as the disk of light as that's what it looks like when thrown. But when it's not in flight, the weapon is four balls attached to a centre ring, that are all yellow in colour. It electrifies what it touches, except of course, it's own user, giving the user a straight +6 bonus to his/her attack, dealing 4d6 damage on a 17-20 critical range. Once the Gàló-Màdj is obtained, it sparks with electricity as it flies through the air. It is rumoured that it can paralyse on impact.

Keys: Amber Cog, Amber Gear

Zodiac: Rabbit
Ynèré Zodiac

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