Herein lies Córilìce

The stories, the people, the history, the wonder

Wednesday, July 2, 2008

The Crest of Nàrrice

Nàrrice is the Crest related to the manipulation of the air.

Nàrrice, who is said to put the wind up the trousers of men, and who is also said to be majestic in appearance, has never revealed his true form. Being of the outersphere, he is the manifestation of the wind. He chooses to favour the orcs. His colour was chosen as a representation of the colour of the leaves or grass which he loves to move so much. His symbol is said to show the movement of the air currents. Those touched by him are said to have curious personalities.

The Flares:
Sétài: Float Disc

The user can create a difference in the density of the air particles near them, and as such can create a rectangular shape and can use it to stand on. The user is actually able to see the wind currents, and can manipulate the disc to make its size change relative to its thickness. If this were to hit anyone, they would take 3d6 damage.

Kàtài: Wind Blade
The user focuses the gliding force of the previous Flare and releases it towards the enemies. The blast of wind can be as sharp/thin or as blunt/thick as they require. The attack is invisible due to it being a blast of wind, however there is a possible reflex save based on whether the opponent sees the user blow at them. The attack is strong and deals slicing damage of 5d6.

Rútài: Aether Whirl
The user whips up a wind so fast that it spins around them creating a 'make-shift' shield. This shield is moving so fast that it is almost impossible for weapons and other such things to penetrate it. However, a strong blow will still be able to get through it. The problem is that user must be still in order for the shield to work properly. Also, if another Flare is used at the same time, then the shield's strength decreases rapidly. If it happens to touch anything, the Aether Whirl deals 4d6 damage.

Luètài: Wind Slice
This ability stems from the users hands and acts like a blast of concentrated air. In fact it moves in a spiral using the user's hand as a reference point. The blast has about three times as many blades of wind in it that the Kàtài. It deals 6d6 damage.

Dàkúrùtài: Tornado
Well, yes they do get that much power to use. The user finally breaks free of the wind of the palms and they can create a massive tornado anywhere they choose. They control how it moves, where it moves to and it's speed, of course. As a result, the damage can be variable, but at it's maximum strength it deals 10d6 to whatever it touches.

The Bílèfári:
The user's hearing rapidly diminishes until they are completely (though not permanently) deaf.
Luèfári: The user's skin peels off at a rapid rate and adds to the Wind Slice that was just used. This, undoubtedly, gives the user extreme pain.
Dàkúrùfári: The user now feels that they are completely as light as a feather. This creates such a feint feeling in their head that they are effectively comatose.

The Sigil:
Gàló-Màdj: The Emerald Màdj

This Màdj is a green faceted gem, and its Gàló is swirling green lines. If you listen closely, you can hear the sound of wind ripping round corners coming from within this Màdj.

This form looks like an upside down triangle (with the point at the bottom). It is entirely green and has the symbol for the Crest in its very centre. If one listens closely, a faint sound of the roaring wind from the Màdj can still be heard.

Dúà Lím: Coming Soon!

The Auxiliaries:

The person thinks about pulling the shoulder blades in or out of the body.

The bone of the shoulder blades of the Flàré extend through the back and have a green colour. The bottom and back part of their hair is coloured green.

Séiléhsti: Nésèlor, the Whip
Nésèlor is strong whip with a length of 15 ft and an emerald jeweled handhold. However, the power of the wind flows through the weapon and this makes it as light as a feather and as sharp as a knife, with every swing it creates a small shield of wind. The weapon has decent strength giving the user a straight +10 bonus to his/her attack, dealing 6d6 damage with a 17-20 critical range. Alongside the Gàló-Màdj, every swing becomes a huge burst of wind. It is rumoured that it can break the sound barrier with a sizable sonic-boom as well.

Key: Emerald Feather

Zodiac: Hawk
Nàrrice Zodiac

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