Wednesday, July 2, 2008
The Crest of Lsòla
Lsòla, who is said to put fear into the steel hearts of men, and who is also said to be metallic in appearance, has never revealed her true form. Being of the innersphere, she is the manifestation of that which is physical. She chooses to favour the gnomes. Her colour was chosen as a representation of the colour of the metal she can create. Her symbol is said to show four interlocking spears. Those touched by her are said to have magnetic personalities.
Sétài: Liquefy Solid
Anything that is alive, physical in nature, but not of sentience can be transformed into a metal not known to the periodic table. This metal floats above the hands and is able to be converted into any physical object the controller desires. Once formed, and solid, the metal cannot be transformed again. It is said to be far stronger and far lighter than any other known metal.
Kàtài: Dome Shield
It is now possible to convert up to 70% of the plant material into the new metal. This ability also grants the user more control over the magnetic fields they use, thus the size of the balls of metal are now changeable. As a result, the metal can be expanded and contracted while in the liquid state. The user can create large dome-shaped shields that can be up to 20 ft in diameter, however it must always cover the user.
Rútài: Alloy Fire
It is basically a 95 % usage of the metal from here on in. This ability allows for the user to create small projectiles which can be flung at opponents, to deal 1d10 damage per projectile. Using multiple projectiles at once will sap the users energy faster, of course, with the cumulative effect of each projectile.
Luètài: Quintet Spin
This ability makes the metal much more dense than usual, and the user can create 5 pylons of about 2 feet in diameter and spin them vertically around their body. This can be extended to a flattened form with increased energy usage. Should anyone come in contact with this, they will take 5d10 damage.
This flare grants the Flàré effectively full use of the abilities they control, thus allows the desolidification of the objects that they create as well as the ability to repel the dense metal they can create, and a ability to change the centre of the magnetised poles that they wield and reverse the polarity of the poles. If the user liquefies the metal after the first time, the colour of the liquefied metal is purple, not silver, however the solid form is always silver in colour. Should they attack with the dense metal, by sending it flying into opponents, they will take 10d10 damage.
Sékàrúfári: The user suddenly becomes aware that their body is in a whole heap of pain, which worsens with the use of any of their Flares.
Luèfári: The whole mind becomes completely numb and the person can't feel a thing. Their power diminishes and diminishes. However, even with a numb mind, the pain in their limbs is extremely difficult to bare.
Dàkúrùfári: This is complete and utter paralysis. The pain felt throughout the whole body is so terrible that it can't cope, and shuts down. The person may not be able to move for a week or more, and is in a very fragile condition as a result.
Gàló-Màdj: The Silver Màdj
The faceted style of this Màdj looks like it would have been colourless except for what it encases. The swirling mass of molten metal inside the Màdj is very silver in colour and seems to be constantly spinning, there are solar-flare style tails to the spinning motion occasionally.
This form of the Sigil is a cross, in fact it totally resembles the large of the two crosses in the Zodiac, with the symbol in the centre. It is entirely silver, of course, and has a sheen to it that never fades. When looking closely, one can see the spinning metal from the Màdj.
Dúà Lím: Coming Soon!
The person grabs an arm in the place where the armbands form and thinks about pulling them in or out, using a magnetic field.
A band at the top of the arms and legs of the Flàré turns silver. Their arms and legs become stronger.
Séiléhsti: T.É.S.R.il, the Four Daggers
T.É.S.R.il is a very interesting set of Daggers, each of which are slightly longer than any normal Dagger, and have a sheen that never attracts grime. The Daggers are made of the similar material to the metal that is created by the Flàré themselves, which makes them indestructible. They can also be manipulated to by the magnetic feild and thus be spun around the user's body. The weapon has great strength giving the user a straight +6 to his/her attack, dealing 4d8 in total, with a 17-20 critical range. Under the influence of the Gàló-Màdj, it can make the limb it hits turn to metal. It is rumoured that they can completely encase an opponent in metal.
Keys: Silver Twig, Silver Sprig