Wednesday, July 2, 2008
The Crest of Gé
Ge, who is said to own the light and warmth of the day, and who is also said to be the bringer of life, has never revealed her true form. Being of the innersphere, she is the manifestation of that which is alive. She chooses to favour the halflings. Her colour was chosen as a representation of the colour of the lifestream. Her symbol is said to show the growth of life. Those touched by her are said to have open personalities.
Sétài: Quick Growth
This allows the user to quickly manipulate plants to their desires, so roots can come together and form a knot; grass grows tall super fast; trees can lean and lock their branches together to block a path; anything is possible as long as the mind can think of it. This is of course limited by the amount of power they have at this point. If an enemy is touched by the empowered plants, etc, they take 1d10.
Kàtài: Tangle Screen
This is more of a specific ability to create a shield in less than a second. The user takes whatever they can find in the close vicinity and forms it into a shield, which is normally in the form of matted roots from the ground. Anyone touching this takes 2d10 damage.
Rútài: Life Swap
This is exactly what it's name says it is. The user can swap the life from one thing into another. In this way they cannot kill anything, but they can also almost completely heal a companion as well. The amount of life energy that is available depends on the two targets and in which way the life energy flows. This does not deal damage.
Luètài: Animal Cry
The Flàré can use this ability to summon allies from the wilderness around them at any time. The power of the summon has to do with the power of the user and what's actually around them at the time, and of course, summoning one rat as opposed to a swarm of rats is going to easier. In other words, the energy use proportional to the animal called. This does not deal damage.
This ability turns the third on its head, and brings in energy from multiple life sources, depleting them a little in order to create a massive source of energy from which the Flàré can completely revive an ally. This can bring them back from the dead, and is the one crossover point between Gé and Téiq. This does not deal damage.
Sékàrúfári: There is no apparent Sékàrúfári for this Flàré.
Luèfári: Again, there is no apparent Luèfári for this Flàré.
Dàkúrùfári: Indeed, this is where we first see any drawbacks at all. The use of the fifth Flare takes years of life off the users life-span.
Gàló-Màdj: The Gold Màdj
This Màdj has a bright shining light within it. It can be seen that the light has jagged edges to it such that in two dimensions, it looks like a star from a distance. The light is a very golden colour.
This form of the Sigil is an octagon with a shining, pure-golden colour. It is not as eye-catching as the rest, but it's light does emanate for all around when it isn't covered by a cloth. The symbol for the Crest is situated in the centre of the diamond, and if you listen hard enough, you can hear the glow of the golden sun inside it.
Dúà Lím: Coming Soon!
Possibly the curse of being this Flàré, there is no way of deactivating.
So, we had most definitely seen her activated, but she hid her features well as well. Her fingernails were a complete golden hue. And the centre area of her hair, otherwise thought of as the mo-hawk-style is coloured a deep golden colour as well.
Séiléhsti: Guròndái, the Two-Bladed Sword
Guròndái is almost twice the size of a normal halfling, and is made of pure gold. However, the power of the spirit flows through the weapon and this makes it harder than perhaps the metal of Lsòla. The weapon has great strength giving the user a straight +12 to his/her attack, dealing 6d8 damage with a 17-20 critical range. It has the power to heal and with it's Gàló-Màdj, it can revive.
Keys: Golden Antenna (there are three, but they don't have separate names)