Herein lies Córilìce

The stories, the people, the history, the wonder

Wednesday, July 2, 2008

The Crest of Úshk

Photobucket Image Hosting
Úshk is the Crest related to the manipulation of the underworld.

Úshk, who is said to convert hearts of men, and who is also said to be underhanded in all aspects, has never revealed his true form. Being of the innersphere, he is the manifestation of that which is dark. He chooses to favour the humans. His colour was chosen as a representation of absolute corruption. His symbol is said to show corruption lies beneath everything. Those touched by him are said to have deceitful personalities.

The Flares:
Sétài: Force Corrupt

This is effective what it's name says it does. The attack looks like a slimy black air-serpent that weaves it way into the mind of the target and literally turns them evil. This can deal 2d8 damage on a person who is not already corrupt. The serpent itself is semi-transparent and can be used by the Flàré to peak into places they could otherwise not see.

Kàtài: Fear Stare
The user create a link to the underworld with a portal. They then drag spirits out of the underworld to attack and hold the foe. each spirit pulled can deal 1d8 damage and this continues per round or until the spirits are destroyed. However, there can be more than one portal, and if this is the case, they can be linked to allow a form of teleportation, but the distance they can be linked over is very short, and it is very possible that a small distance in the real world is a much longer one in the underworld.

Rútài: Black Strike
Murky black bubbles appear beneath the victim. After a second or two, the bubbles engulf the victim in a black light that looks as if it's going through them, not around. The damage that can be dealt via this ability is 3d8.

Luètài: Hell's Fury
This ability extends the last one by changing the bubbles from the attack into an actual cage that forms from the bubbles and around any number of targets they should see fit to attack. The cage deals 6d8 damage to those who touch it, as long as they aren't already corrupt.

Dàkúrùtài: Corruption
This is of course the same sort of ability that the Flàré of Éru has at this stage, as in the Flàré can no surround the target in complete blackness and deals 8d8 damage if they are not corrupt, with the ability to change both alignments, from good to evil, and from lawful to chaotic.

The Bílèfári:
Harder to detail as a concept, this Flàré have innate sense of what is happening 'down below' and as such their Sékàrúfári is a loss of this feeling.
Luèfári: After that last Hell's Fury, it feels like the spiritual connection they have with the underworld has been forcibly ripped from their body.
Dàkúrùfári: The user has completely lost all form of their soul for a while and are effectively an 'empty shell'.

The Sigil:
Gàló-Màdj: The Obsidian Màdj

This Màdj doesn't seem to have a Gàló. The reason being that it is almost impossible to see. The pitch blackness inside is actually pulsating slowly from the centre of the Màdj. It is better seen at night.

This form is a simple cross, straight up and straight across such that both length are equal. It has a jet-black colour, and if you look closely, the Crest symbol can be seen in the centre. If you look closely, you can see the faint pulsating black orb that was inside the Màdj.

Dúà Lím: Coming Soon!

The Auxiliaries:

The Flàré takes both hands and places them across his/her bare chest and presses slightly.

Although we have seen the Flàré in a definitively active state, no apparent difference was noticed. The reason for this is of course that the appearance of this Flàré is the simplest one to hide. Their chest is imbued with a jet-black symbol of Úshk and a jagged scar appears over their heart.

Séiléhsti: Xànchúra, the Spiked Chain
Xànchúra is literally nothing more than a ball and chain, where the ball has a plethora of spikes on it. Black from the chain to the ball, it has so much of the power of Úshk flowing through it, it also cannot be used by anyone else other than it's own Flàré and as a result doesn't cut them either. It gives the user a straight +8 to his/her attack, deals a whopping 5d4 damage on a 17-20 critical range. With the Gàló-Màdj, it can even create a portal in it's path. It is rumoured to corrupt anything it touches.

Keys: Obsidian Cranium, Obsidian Head, Obsidian Skull

Zodiac: Cat
Úshk Zodiac

No comments: